Take the implant from Dr Usanagi at the New Vegas Medical Centre to increase it to 8 Complete the Lonesome Road DLC to receive a permanent boost to one of your SPECIAL stats, use this to increase it to 9 Wearing the Lucky Shades will provide a 1 boost to Luck to increase it to 10 And our stats will end up looking like thisThe Vitomatic Vigor Tester is a world object in Fallout New Vegas, found in Doc Mitchell's house in Goodsprings 1 Characteristics 2 SPECIAL 3 Notes 4 Quotes 5 Appearances 6 Behind the scenes 7 Bugs 8 Gallery 9 References The Courier uses it at the beginning of the game, during the quest Ain't That a Kick in the Head, to choose their SPECIAL stats The Vigor Tester has a set of hand This mod gives you up to 10 extra SPECIAL points to allocate When Doc Mitchell has you walk up to the Vitomatic Vigor Tester, and give it a try, you'll be presented with a menu to choose what sort of person, powerwise, your character is There are choices for 10, 5, and normal points For the masochistic player (or the one who
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Fallout new vegas best special stats
Fallout new vegas best special stats-Starting SPECIAL STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points) Now you can improve your SPECIAL stats in the following ways;Level 1 sirhobbles 2y Firstly always remember you can buy implants to increase your special stats, so if you want a final int of 10, maybe go 9 and get the implant later Endurance affects how many implants you can buy Strengtharound 5 usually does
My stats are strength 6 perception 1 endurance 5 charisma 1 intelligence 9 agility 9 1 from small frame for 10 and luck 9 with 7 strength yourPerk permits a fourth tag Skill, instantly raising it by 15 points This perk is the highest skill bonus perk in the game, along with Size Matters, as Addictol is a rare chem found in Fallout 4 which cures the player of all current addictions This chem is not found in vanilla New Vegas;
In this video i show you how i think is the best way to start your game,i only show wich stats i took ,skills you should decide for yourself reallyI went f Boards Fallout New Vegas Fallout New Vegas Best SPECIAL choices at the start of the game User Info drekula2 drekula2 4 years ago #1 Strength 5 (More carry weight is good Don't go over 5 Intelligence 5 (The bonus points per level are good but you will max you key stats no problem with the default amount) Agility 8 (This is key for the bonus accuracy and action points) Luck 8 (Better chance to crit and who doesn't like to win at the casino all the time)
This method also works on the console versions of Fallout New Vegas This guide was originally posted on my blog in 13 How To Max Out SPECIAL Stats In Fallout New Vegas I'm a completionist I love to collect every item, finish every quest and max out all of my characters' stats Charisma in New Vegas ain't the best stat However it isn't COMPLETELY as it boosts the Companion Nerve stat, each point of Charisma increases the Attack Damage and Armor of any companion in your party by 5% up to a boost of 50% at 10 CharismaNot asking for a quick answer but I want to beat FNV before Fallout 4 comes out so I'm trying to find the best setup for my playstyle I prefer small arms over impractical heavy weapons or lasers, I am very ranged combat oriented and I don't use melee, but I do hoard a lot of crap for bottlecaps I repair sometimes when I find the right parts, I use a lot of stimpacks and rad x, but no drugs
A collection of everything you need to know in order to have the best character build for "Fallout New Vegas" Whether you are trying to survive through hardcore difficulty or you're taking a leisurely stroll through very easy, this guide willThough the script is buried within the files of the game This mod simply takes advantage of the script, and turns it into a usable chem in the game Due to the relative power of this chem, it is rather As for optimal starting SPECIAL, that is all dependant upon what perks you want to take S no higher than 7 P at least 5 if you are going for a critical build, otherwise it is irrelevant E at least 6 C irrelevant, unless you want a perk associated to it I no higher than 4, unless you want Voracious Reader, in which case it should
Fallout New Vegas Special Stats Building Guide by FatherMyles This is I suggest starting with 9 STR if you're a melee/tank character, or 5 if 2 min Uploaded by Jonas VanraesIn this video i show you how i think is the best way to start your game, i only show wich stats Top 10 Fallout New Vegas Companion Mods Wassup my fellow Fallout New Vegas fans!In fallout new vegas press "~" to get the console screen Type "setspecialpoints 70" and hit enter Gives you enough points to max out all the special skills
Fallout 3 and Fallout New Vegas The !Today we have a very special list in this humble writer's opinion One of my favorite things in New Vegas is the companions I love getting to know That's not counting perks of course, but yeah Yes int perks will allow for a much larger boost, but you only need 4 int for them, and I mean let's face it 1 HP point is a lot harder to gain than 1 skill point I'd agree completely for Fallout 3, but in New Vegas
6 perception (Better Criticals) 5 endurance (not that useful, except for various perks in the 56 range) 1 charisma 7 intelligence (if you get educated and comprehension, or 1 of those and Good Nature/Skilled) 7 agility (fast enough reloading speed, need more get rapid reload) 9 luck the most useful SPECIAL stat imhoFallout New Vegas Cheats STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points) Now you can improve your SPECIAL stats in the following ways;Rhombus has 10 in STRENGTH (may be because he wear a T51b 3 in strength in Fallout and Fallout 2), in PERCEPTION and in AGILITY He has also 9 in CHARISMA Vree has 10 in INTELLIGENCE and LUCK, and 9 in PERCEPTION Melchior has 10 in STRENGTH and ENDURANCE John Cassidy has 9 in LUCK Itachou 1735, (UTC) List on each page then?
Hi guys, just looking for opinions on my Special stats for a very hard run Strength 5 (After intense Training 6) Most of the games best weapons require a strength of 6, and with the Weapon Handling perk will be able to meet most of the games weapons strength requirements, such as the AntiMaterial rifleNew Vegas has sufficient depth for full buildpaths, so it really depends on what you want to do with that character A generalist build that essentially can never go wrong would be 9 INT and 6 END, filling out the rest with whatever 6 END for all the useful implants, and the high INT When you level up, you can choose a SPECIAL attribute This occurs at levels 2, 4, 6, 8, 10, 12, 14, 16, 18, , 22, 24, 26, 28, 30, 32, 34 For example, if you're using the "five levels" version and you're level 10, you would have gained 2 points if you started using the mod from level 1, so type playeraddspecialpoints 2 in the console
1 Overview 2 Perk requirements 3 Notes 4 Gallery The only ways to increase your SPECIAL Statistics permanently are to get an implant from New Vegas Medical Clinic, take the Small Frame trait, or to use the Intense Training perk One additional point is available upon completing the Lonesome Road DLC Starting Old World Blues automatically grants the Spineless perk (1L 8 (Luck is one of the best stats in the game Get this up to 9 with an implant and wear the Lucky Shades at all times) You'll want to get an Implant for all of your special stats except for Charisma Keep in mind you'll only be able to get 6 Implants, because it's based off of your endurance SPECIAL STATS When a SPECIAL stat is increased past 10, a new perk associated with that stat is automatically unlocked, whose bonuses are raised based on how many points you spend in that specific stat Also, the Intense Training perk can be taken for an unlimited amount of times Note The Vigor Tester machine won't allow you to raise your
Gain Special by levels Mod now takes Intense Training into account, you will be given an extra point to spend when you select the perk edits the Intense Training perk to do this, let this mod overwrite any mod that edits the perk I decided to learn how event handlers work, so I decided to make this You now gain a Special point per level Giving you a total of 1263 points out of 1300 needed (13 skills times 100 points) to max your skills Since you get a base increase depending on your SPECIAL stats once you get implants you canMain article Fallout New Vegas primary statistics The SPECIAL system has
Link to my Twitterhttps//twittercom/VinylicPumaHey guys!画像 fallout new vegas best special stats 1513Fallout new vegas best skills reddit Charisma is the dump stat of Fallout New Vegas It governs your Speech and Barter skills and makes your (already overpowered) companions stronger At 1 Charisma your companions have 5% more armor and deal 5% more damage, at 10 that rises to 50% Boone kills Starting stats STR 5 PER 4 END 9 CHR 1 INT 4 AGI 8 LCK 9 Traits Four eyes (1 PER), Small frame (1 AGI) All stats boosted 1 with implants Final stats
Having 1 Charisma does not stop you from raising your Barter and Speech skills, however Considered by some the most important stat in New VegasWith the above SPECIAL your base skills should be as follows Barter – 8 Energy Weapons – 16Charisma i've found is actually very useful in Fallout New Vegas I highlight that because charisma is more useful (more specifically Speech) in New Vegas than in its predecessor Fallout 3 The greatest advantage of a high charisma is the high speech skill that comes with it which can give your character more options/choices ingame eg convince someone to give you a better rewardStarting SPECIAL Strength 9 Perception 1 Endurance 9 Charisma 1 Intelligence 9 Agility 6 Luck 5 This is set up so that you can boost Agility to 7, allowing the Slayer perk Other than that the rest should be selfexplanatory
No Comments on fallout new vegas best starting stats Posted in Uncategorized By Posted on Charisma is the dump stat of Fallout New Vegas It governs your Speech and Barter skills and makes your (already overpowered) companions stronger At 1 Charisma your companions have 5% more armor and deal 5% more damage, at 10 that rises to 50% Boone kills most things in one shot either wayBack with another Fallout New Vegas Video and today I figured I could go over 10 of what I think
Top tier SPECIAL stats in New Vegas are Endurance and Luck, whereas FO3 it was pretty much Intelligence and Perception Due to certain mechanics of New Vegas, Intelligence and Perception are actually pretty low on the priority list, with Perception only being justified by unlocking some nice perks (Better Criticals) and Intelligence being inefficient when you go above ~6 What are the best starting stats for Fallout New Vegas? You get 40 SPECIAL points in the beginning, 5 on each stat and a spare 5 points For your SPECIAL stats I would have S 9 (10 with implant) P 5 E 8 C 1 (Charisma is a fairly pointless skill unless you're going to rely on companions) I 9 (Gets you more skill points to help raise melee weapons skill quicker 10 with implant) A 7
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